![]() ![]() ![]() The 2.5d-esque environments require climbing to navigate around them, with plenty of satisfying secrets to discover along the way. This opening section contains everything you need in order to get accustomed to the basic moment-to-moment gameplay of Sea of Stars, and is an excellent, intuitive way to open the demo. Here, you descend down a mountainous area with your crew of four characters, immediately being presented with the gorgeous pixel-art aesthetic reminiscent of classic RPGs. Upon beginning the demo, you’re asked to choose either of the two main characters Valere or Zale to lead your party, before wisely being thrown straight into a slice of the game itself. I’m extremely pleased to say the demo delivered on my expectations and in certain ways surpassed them! Below, I’m going to go into more detail on what the short demo contains, the gameplay included, and also a few areas where I think small improvements could be made before launch. In the Direct, my interest had been piqued by the vibrant, detailed pixel-art aesthetic and the varied-looking turn-based combat so the demo came at an ideal time for me to jump in and see if Sea of Stars could fully grab my attention. In addition to the short showcase of gameplay footage, we received the announcement of a new demo for the game, which I promptly proceeded to download and play on my Nintendo Switch. ![]() The recent Nintendo Direct contained many highlights, and one standout for me was the upcoming RPG Sea of Stars from Sabotage Studio, developers of the critically-acclaimed The Messenger. ![]()
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